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Publishing

Let's ship
your game.

We're opening up to publish a few games from independent developers. If you're making something players will come back to every day, we'd love to see it.

What you get

Everything around the game

You make the game. We handle the parts that get it seen, bought and played.

Steam store page

Capsule art, tags, copy and screenshots that convert browsers into wishlists.

Trailers

We cut the trailer and the short clips for social.

Wishlist campaigns

Steam Next Fest, festivals, creators and press outreach before launch.

Launch and pricing

Release date, launch discount and regional pricing, planned together.

Community

A home in our Discord and cross-promotion to players of our other games.

You keep your IP

Your game stays yours. Terms and revenue split agreed up front.

How it works

From pitch to launch

  1. PitchEmail us a build or a gameplay video.
  2. PlayWe play it and read every pitch.
  3. TalkA call about the game, your plans and what you need.
  4. ShipTerms, milestones and a launch plan.
Send a pitch

What to send

  • A playable build, or a 1–3 minute gameplay video
  • One paragraph: what the player does and why they come back
  • Where you are: prototype, demo or close to launch
  • Team size and what help you're looking for
  • A Steam page link, if you have one

Email us

A playable build beats a pitch deck. We read every email.

publishing@idleforgegames.com

We're especially interested in idle and incremental games, desktop and taskbar games, cozy games and small RPGs.